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The Outer Worlds 2's Worlds Are Going Bigger – IGN First

  • The team at Obsidian focused on creating bigger, more expansive areas for The Outer Worlds 2 to fulfill player expectations.
  • The emphasis was on rewarding exploration, dense environments, and directing players towards points of interest in the new planets and moons.
  • Golden Ridge, an arid region on planet-moon Dorado, showcases unique elements like war remnants, mining facilities, and mutated wildlife.
  • The art direction blends decorative art nouveau with harsh, frontier colony vibes, contributing to the storytelling.
  • The gameplay in Golden Ridge introduces state changes and big events early on to engage players in exploring the area.
  • The game includes side quests, supporting characters, and collectibles to reward players for exploration and interaction.
  • Interior levels like Zyranium Lab offer intricately designed gameplay options inspired by immersive sim games like Deus Ex and Dishonored.
  • Each world in The Outer Worlds 2 is designed to be distinct, offering unique landscapes and experiences for players on different moons or areas.
  • The game aims to evolve RPG elements, accommodate various playstyles, and provide a rich exploration experience with purposeful points of interest.
  • The focus on world-building and gameplay improvements suggests The Outer Worlds 2 may offer a promising and evolved gaming experience.

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