Difficulty in games serves as a means to make gameplay more enjoyable by enabling players to overcome challenges skillfully.
The early content in Corepunk lacked interactivity, making it tedious, as players couldn't respond to threats with skillful play.
Difficulty should come from skillful engagement rather than just inflated numbers to maintain player interest.
Some MMOs face the challenge of balancing difficulty, with overly easy or tedious hard content being common complaints.
Effective difficulty, like in The Secret World, provides tools for success, making achievements feel earned through skill rather than just character power.
The key is to strike a balance between challenging gameplay and player engagement, with meaningful interactions with the game mechanics.
TSW's design of fewer, harder, and more rewarding fights is emphasized as more fulfilling than mindless content clearing.
Implementing diverse difficulty settings in MMOs can be a challenge due to the shared world nature, but raising the difficulty floor could enhance player experience.
Skill-based challenges are preferred over excessive grind, with players wanting to engage with content meaningfully.
Game difficulty is likened to salt in cooking – just enough enhances the experience, but too much can detract from enjoyment.