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The Soapbox: World of Warcraft’s biggest remaining flaw is its class design

  • World of Warcraft is currently in a good state overall, but its class design is considered a significant flaw.
  • The game's class design is described as 'bloated' due to an overwhelming number of buttons, procs, and resources.
  • Specs like Retribution Paladin, Beast Mastery Hunter, and Frost Death Knight have rotations that require numerous buttons, making gameplay cumbersome.
  • The abundance of abilities leads to less distinctiveness between classes and limits interesting decision-making during gameplay.
  • Passive effects and procs further contribute to the bloat, making rotations feel less impactful and diminishing 'wow' moments.
  • The article suggests adding more choice nodes to the talent tree with passive options for a short-term solution.
  • It advocates for making procs more predictable and tied to specific button presses to enhance gameplay experience.
  • Longer-term, rebuilding the entire talent system from the ground up is proposed to address the existing problems.
  • Blizzard may need to embrace horizontal progression to keep the game fresh without overwhelming players with constant changes.
  • A balance between change and stability is deemed necessary for WoW's class design to achieve long-term success.

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