World of Warcraft is currently in a good state overall, but its class design is considered a significant flaw.The game's class design is described as 'bloated' due to an overwhelming number of buttons, procs, and resources.Specs like Retribution Paladin, Beast Mastery Hunter, and Frost Death Knight have rotations that require numerous buttons, making gameplay cumbersome.The abundance of abilities leads to less distinctiveness between classes and limits interesting decision-making during gameplay.Passive effects and procs further contribute to the bloat, making rotations feel less impactful and diminishing 'wow' moments.The article suggests adding more choice nodes to the talent tree with passive options for a short-term solution.It advocates for making procs more predictable and tied to specific button presses to enhance gameplay experience.Longer-term, rebuilding the entire talent system from the ground up is proposed to address the existing problems.Blizzard may need to embrace horizontal progression to keep the game fresh without overwhelming players with constant changes.A balance between change and stability is deemed necessary for WoW's class design to achieve long-term success.