The Spirit of the Samurai’s strongest suit is its striking visuals, its a linear platform hack n’ slasher that's a great work of stop-motion animation style.
Combat mechanics in The Spirit of the Samurai is confusing with enemies being unpredictable making it harder to attack, & attacks that leave gaps and consume character's stamina immediately, making it difficult to survive.
The game's mechanics give a sense of individual systems being added arbitrarily and the addition of random items that can be traded for gold leaves people asking why.
The systems, intriguing as they may be, do not really make much sense & do not enhance the overall experience.
Also, the game's cutscenes are not in stop-motion animation, which isn't in line with the game's mechanics making the two different parts of the game appear not well-placed together.
The game that ends within four hours is visually excellent, but it had so many features that a majority adds nothing to the gameplay, making the game frustrating.
While combats are interesting, it does not feel like they are put in service of something coherent.
In addition to a technical combat system, there are also two short stealth segments where you play as the samurai's kitten; they do not quite gel and are completely inessential.
The game had everything to be consistently good, but someone threw an extra box of arbitrary systems into the mix, which resulted in an overall dissatisfying feeling.