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The State Design Pattern: A Comprehensive Guide

  • The State pattern is a way to manage objects whose behavior is heavily dependent on their current internal condition or “state.”
  • Instead of using complex conditional logic directly within the object's methods, the State pattern encapsulates state-specific behavior into separate objects.
  • The State pattern is an object-oriented implementation of the concept of a Finite State Machine (FSM) or Finite Automaton.
  • It differs from the Strategy pattern in terms of the intent and dynamics.

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