Dijkstra's algorithm is a classic pathfinding algorithm used in graph theory to find the shortest path from a source node to all other nodes in a graph.
It was proposed by Edsger W. Dijkstra in 1956 and remains one of the most widely used algorithms in computer science.
Dijkstra's algorithm is a greedy algorithm designed to find the shortest paths from a single source node in a weighted graph with non-negative edge weights.
The article provides core concepts of Relaxation, Priority Queue and Greedy Approach used in the Dijkstra algorithm.
The relaxation ensures that the shortest distances are found by progressively updating the distance when a shorter path is found. The priority queue always dequeues the node with the smallest tentative distance, and the Greedy Approach processes nodes in non-decreasing order of their shortest distances.
The correctness of Dijkstra’s algorithm has been proven through an inductive proof.
The article also provides a JavaScript implementation of the Dijkstra algorithm.
The different types of priority queues for Dijkstra's implementation, like Simple Array, Binary Heap, Binomial Heap, Fibonacci Heap, and Pairing Heap, have been discussed.
The article concludes with the key points of Dijkstra’s algorithm and resources to explore the topic.
Dijkstra’s algorithm helps in finding shortest paths in graphs, and it’s widely used in networking, routing, and other applications.