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Vague Patch Notes: Challenge and rewards in MMOs are made up

  • Raiding in MMORPGs like Ultima Online was not the original pinnacle activity as commonly believed.
  • Character progression in RPGs involves gaining power and better gear, which varies in significance across MMORPG titles.
  • The importance of activities like crafting varies greatly among MMORPGs, with different games offering varying rewards for different activities.
  • In games like WoW, raiding is often considered the pinnacle content, while in City of Heroes, it was not the primary focus.
  • The idea that the most rewarding content should also be the most difficult is challenged, as difficulty and reward systems are constructs.
  • Engaging in activities that one finds most enjoyable tends to align with what is perceived as most rewarding in MMOs.
  • Players are encouraged to reflect on what they find fun and rewarding in MMOs and to own their preferences and reasoning.
  • Vague Patch Notes columnist, Eliot Lefebvre, delves into analyzing ambiguous aspects of MMOs to understand the genre better.

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