Raiding in MMORPGs like Ultima Online was not the original pinnacle activity as commonly believed.Character progression in RPGs involves gaining power and better gear, which varies in significance across MMORPG titles.The importance of activities like crafting varies greatly among MMORPGs, with different games offering varying rewards for different activities.In games like WoW, raiding is often considered the pinnacle content, while in City of Heroes, it was not the primary focus.The idea that the most rewarding content should also be the most difficult is challenged, as difficulty and reward systems are constructs.Engaging in activities that one finds most enjoyable tends to align with what is perceived as most rewarding in MMOs.Players are encouraged to reflect on what they find fun and rewarding in MMOs and to own their preferences and reasoning.Vague Patch Notes columnist, Eliot Lefebvre, delves into analyzing ambiguous aspects of MMOs to understand the genre better.