Soloing in multiplayer games is a crucial element for functioning social frameworks within MMORPGs, and is actually not the problem.
In order for a choice to matter, you have to be able to make the opposite choice and the same is true for social play.
If you can’t choose to play solo, then you do not have the option to choose to be social. That choice has been made for you.
Despite what you might think, taking choices away from players is actually the whole point of designing a game.
MMORPGs are constructed as online and living worlds in which other people are going to do what they want regardless of your input.
In Final Fantasy XI, you needed a party to do basically everything, and that meant there were a lot of people who everyone on the server knew were jerks but weren’t big enough jerks to be excluded from groups.
The thing about soloing as a viable option is that it allows you to make the connections you choose to make.
In MMORPGs, you can’t live an isolated, siloed existence, and making connections makes choosing to be with people more satisfying.
Playing the game on your own and with others, even as you share the same world, allows you to truly connect with others.
Circumstance brought players together and knitted their bonds, and even if it is ultimately somewhat ephemeral, the whole point is that it is a game built on connecting with other people.