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Vague Patch Notes: Going solo isn’t a problem in MMORPGs

  • Soloing in multiplayer games is a crucial element for functioning social frameworks within MMORPGs, and is actually not the problem.
  • In order for a choice to matter, you have to be able to make the opposite choice and the same is true for social play.
  • If you can’t choose to play solo, then you do not have the option to choose to be social. That choice has been made for you.
  • Despite what you might think, taking choices away from players is actually the whole point of designing a game.
  • MMORPGs are constructed as online and living worlds in which other people are going to do what they want regardless of your input.
  • In Final Fantasy XI, you needed a party to do basically everything, and that meant there were a lot of people who everyone on the server knew were jerks but weren’t big enough jerks to be excluded from groups.
  • The thing about soloing as a viable option is that it allows you to make the connections you choose to make.
  • In MMORPGs, you can’t live an isolated, siloed existence, and making connections makes choosing to be with people more satisfying.
  • Playing the game on your own and with others, even as you share the same world, allows you to truly connect with others.
  • Circumstance brought players together and knitted their bonds, and even if it is ultimately somewhat ephemeral, the whole point is that it is a game built on connecting with other people.

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