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Vague Patch Notes: Learning to hate the MMORPGs you love

  • The author discusses learning to dislike aspects of MMORPGs they love, using Star Trek Online as an example.
  • They highlight the struggle of acknowledging both the positive and negative aspects of a beloved game.
  • The author reflects on their journey of being more critical and cynical about games they adore.
  • The importance of recognizing flaws in beloved games for genuine love and understanding is emphasized.
  • The article delves into the concept of loving a game for what it truly is, flaws and all.
  • Learning to dislike the bad parts of games allows for a more authentic appreciation of their good aspects.
  • The author explains the necessity of being able to criticize and praise games based on genuine feelings, not just expectations.
  • Balancing criticism and praise helps in forming a more honest relationship with the games one loves.
  • The article concludes by mentioning the author's role in analyzing vague patch notes and elements of the MMO genre.
  • Eliot Lefebvre highlights the importance of critical analysis in understanding the ever-evolving landscape of MMORPGs.

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