The idea that destroying things will inevitably lead to a superior replacement is a common theme in the genre space.
MMORPG accelerationism is a concept which involves tearing down existing games because of the belief that what will emerge after the collapse is better than what came before it.
This idea is flawed because not only does it not result in a better end product, but it can destroy jobs in the industry and cause tremendous harm to gaming studios and developers
This belief is rooted in the idea that successful games often prevent niche MMOs from emerging into the mainstream market. However, the reality is that even if all successful games shut down, there is no guarantee that new games will emerge that are better than those that came before it.
Ultimately, accelerationism is a “loser philosophy” because there is no guarantee that the end product will be better than what was there before, and the devastation caused along the way can cause irreparable harm to the industry.
The concept of accelerationism is flawed because it doesn't hold true even from an ecological perspective. Removing predators from a certain area does not mean that the group of animals we want to see an increase in population will experience that boom.
Accelerationism suggests that some projects that no one cares for, like small, indie, niche MMOs, should not exist in the first place. This approach is, however, flawed because failing to understand the reasons behind why players care about the game can result in pointless developments.
The WildStar, for instance, kept making all the wrong decisions instead of looking at its launch reception, altering mechanics and the player experience as needed, and pivoting until players were happier with it.
Ultimately, the long-term survival of MMOs depends on their ability to evolve as per the needs of the players and the industry. Embracing new, innovative ideas and improvements is the key to the survival of any MMO, not the accelerationist approach of burning everything down.
The only way things in the gaming industry or any other industry can be changed for the better is by active participation and constructive criticism, not by mindlessly asking for destruction.