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Vague Patch Notes: MMORPGs are more popular than you think

  • Contrary to popular belief, MMORPGs are a popular genre and they sell well.
  • Amazon gave up on an expensive and well-funded MMO because it couldn't compete in this area.
  • Major publishers are less willing to throw around money for an untested MMO when they can wager that effort instead in other proven genres with less overhead.
  • MMORPGs are more hobby-focused compared to other genres, requiring a time investment but tend to hold attention for considerably longer periods.
  • MMORPGs make money consistently, however, that does not necessarily mean that there are more people to capture.
  • MMORPGs are a huge and expensive gamble, requiring a lot of time and money to develop from scratch.
  • EA has bankrolled two major MMOs post-World of Warcraft that were meant to break into the top MMORPG spot; however, both have failed to do so.
  • MMORPGs can only sense weakness beyond months or years; the beneficiaries of an MMORPG's declining player base are usually games that are already out.
  • MMORPGs are more popular than the public thinks, and we should not pretend otherwise. While players like MMORPGs, the genre tends to drag out in big slow expensive games.
  • MMORPGs have high overhead costs, are a tough industry, and publishers are less willing to throw money at an untested MMORPG, which makes it a huge, expensive gamble.

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