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Vague Patch Notes: The MMO you play isn’t always the MMO that was designed

  • World of Warcraft once moved towards a deterministic gear structure but has now shifted back to emphasizing raiding as core content.
  • WoW Classic focuses on more elitist and progression elements, signaling a different player experience compared to the modern game.
  • Players like Justin may enjoy WoW Classic despite not being hardcore progression-focused, showing how individual preferences shape gameplay.
  • The concept of the text in MMOs emphasizes that game elements exist even if players choose not to engage with them.
  • Engaging with certain aspects of a game, like crafting in Final Fantasy XIV, doesn't negate their significance within the game's design.
  • Players are free to focus on the parts of a game they enjoy, but the game's design elements remain intrinsic to its core nature.
  • While individual preferences shape gameplay experiences, it's essential to acknowledge the entirety of the game's design.
  • Embracing or disregarding certain game features doesn't alter their existence within the game's framework.
  • Appreciating games while overlooking certain elements doesn't change the fundamental design of the game itself.
  • Ultimately, players can choose their gameplay preferences, but the game's inherent design elements remain constant.

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