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VR Design Unpacked: The Secret to Beat Saber’s Fun Isn’t What You Think

  • Beat Saber, a popular VR game, is not just a rhythm game but a motion game primarily based on broad swings and precise cuts for scoring.
  • Scoring in Beat Saber is not timing-based but focuses on motion; it emphasizes instructed motion where players move in specific ways.
  • The design concept of Instructed Motion used in Beat Saber can be applied to VR games not related to music or rhythm for engaging gameplay.
  • Until You Fall, a VR combat game, also implements Instructed Motion by guiding players on how to move and attack strategically.
  • Instructed Motion helps create a sense of vulnerability, intensity, and control in combat games like Until You Fall through specific player movements.
  • In combat scenarios in Until You Fall, players are encouraged to block and dodge in predetermined ways, enhancing the gameplay experience.
  • Instructed Motion adds physical engagement and precision to actions like dodging and attacking in VR combat games like Until You Fall.
  • The use of Instructed Motion in combat games allows for precise control over intensity, challenge, and player experience during encounters.
  • By following Instructed Motion, players in VR combat games can experience more immersive gameplay, strategic movements, and satisfying combat sequences.
  • The integration of Instructed Motion in VR game design emphasizes how deliberate player movements can evoke different emotions and enhance overall gameplay.

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