The article discusses the importance of 'embodiment' over 'immersion' in VR design, using the game Synapse as an example.
Embodiment refers to the feeling of physically being present within a VR experience, distinguishing it from mere immersion.
While immersion captures attention, embodiment focuses on the sense of physical presence and interaction with the virtual world.
VR games effortlessly achieve immersion through visuals and sound, but embodying games make players feel like they are part of the virtual world.
The article highlights the design decisions in Synapse that enhance embodiment, such as the interactive cover system.
Synapse makes the walls and cover interactive by allowing players to physically engage with them, increasing the sense of presence.
Integrating proprioception, the game makes players intuitively understand the physical movements needed for interactions within the virtual environment.
The reloading system in Synapse also enhances embodiment by requiring players to use walls for reloading, further engaging them with the virtual space.
By making players interact closely with elements like walls, Synapse creates a heightened feeling of presence and embodiment within the game.
Overall, the article emphasizes that while VR worlds are immersive by design, embodiment through physical interactions leads to a more convincing and engaging experience.