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VR Design Unpacked: Why ‘Embodiment’ is More Important Than ‘Immersion’

  • The article discusses the importance of 'embodiment' over 'immersion' in VR design, using the game Synapse as an example.
  • Embodiment refers to the feeling of physically being present within a VR experience, distinguishing it from mere immersion.
  • While immersion captures attention, embodiment focuses on the sense of physical presence and interaction with the virtual world.
  • VR games effortlessly achieve immersion through visuals and sound, but embodying games make players feel like they are part of the virtual world.
  • The article highlights the design decisions in Synapse that enhance embodiment, such as the interactive cover system.
  • Synapse makes the walls and cover interactive by allowing players to physically engage with them, increasing the sense of presence.
  • Integrating proprioception, the game makes players intuitively understand the physical movements needed for interactions within the virtual environment.
  • The reloading system in Synapse also enhances embodiment by requiring players to use walls for reloading, further engaging them with the virtual space.
  • By making players interact closely with elements like walls, Synapse creates a heightened feeling of presence and embodiment within the game.
  • Overall, the article emphasizes that while VR worlds are immersive by design, embodiment through physical interactions leads to a more convincing and engaging experience.

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