Thick as Thieves is a new multiplayer immersive sim being developed by Greg LoPiccolo and Warren Spector.
The game is inspired by Thief: The Dark Project, which LoPiccolo game directed in 1998.
Thick as Thieves has some similarities to Thief, such as levels set in early modern metropolis and heist missions.
The new game is focused on PvP multiplayer, with players infiltrating a city and trying to steal treasure while competing against each other.
The placement of enemies, cameras and locked doors will change with each new session, necessitating improvisation from players.
Thick as Thieves is being created in the classic immersive sim design style, meaning that everything players do will impact everything else, with the world responding to players' actions in natural ways.
Multiplayer has not been a typical feature of immersive sims, but rival players can add exciting variables to the gameplay.
OtherSide Entertainment, which is developing Thick as Thieves, was behind Underworld Ascendant, which disappointed players due to technical issues.
However, this time OtherSide has a larger team and the help of publisher Megabit.
Warren Spector, whose credits include Deus Ex, believes that immersive sims remain a young art form with plenty of growth potential.