Warren Spector's vision for an immersive sim nearly became a Command & Conquer RPG before evolving into Deus Ex.
Originally conceptualized as 'Troubleshooter' with a supercop protagonist named Jake Shooter, Spector aimed for a different approach from conventional gaming themes.
Spector almost signed a contract with Westwood to create a C&C RPG, blending Troubleshooter's player choice elements with the C&C universe.
Ultimately, John Romero's backing led Spector to develop Deus Ex at Ion Storm, shaping the iconic game that it is today.