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Warren Spector was so desperate to make Deus Ex that it almost became a Command & Conquer RPG: 'I was going to find a way to make it one way or another, even if it meant making another damn sci-fi game!'

  • Warren Spector's vision for an immersive sim nearly became a Command & Conquer RPG before evolving into Deus Ex.
  • Originally conceptualized as 'Troubleshooter' with a supercop protagonist named Jake Shooter, Spector aimed for a different approach from conventional gaming themes.
  • Spector almost signed a contract with Westwood to create a C&C RPG, blending Troubleshooter's player choice elements with the C&C universe.
  • Ultimately, John Romero's backing led Spector to develop Deus Ex at Ion Storm, shaping the iconic game that it is today.

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