Creativ Company uses AI for sentiment analysis on 1.5 million gamer conversations about top game publishers and titles, taking 10 days to analyze data from various sources over six months.
The company reinvents consumer insights using large-language models (LLMs) to understand gamer sentiments and context, detecting sarcasm and slang nuances in conversations.
Traditional sentiment analysis lacked understanding of gamers, but LLMs provide a better grasp of complexities and nuances in gamer discussions across multiple platforms.
Creativ found insights like fans' displeasure over actor Henry Cavill's dismissal in The Witcher show affecting sentiment, highlighting the impact of external factors on game franchises.
The AI-driven sentiment analysis helps identify how game publishers influence their brand perception among gamers, focusing on topics like exclusives, monetization practices, and industry trends.
Gamers preferred open communication on monetization and disliked poor practices by publishers like Activision Blizzard and Ubisoft, fostering negative sentiments around certain companies.
LLMs enable detailed analysis of gamer conversations, capturing natural exchanges without alerting gamers to being surveyed, providing more authentic insights.
The study revealed strong opinions on exclusives and platform strategies, with gamers preferring not to have premium games exclusive to specific platforms to enhance sales.
The analysis highlighted common discussion topics like game franchises, platforms, monetization, and industry trends, offering insights on consumer perceptions and preferences.
LLMs can swiftly process data, offering quick and detailed analysis of sentiment around various game publishers, allowing for rapid adjustments based on feedback from gamers.
The use of AI-driven sentiment analysis by Creativ showcases the evolving landscape of market intelligence in the gaming industry, providing deeper insights into consumer sentiments and preferences.