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Image Credit: Polygon

What really goes into fine-tuning a roguelike, according to Lost in Random: The Eternal Die director

  • Lost in Random: The Eternal Die director Martin Storm wished the game had been about 10% harder overall.
  • The game's difficulty, inspired by Hades, offers challenging gameplay across its four levels, requiring multiple attempts to succeed.
  • Differentiating difficulty levels for each world was a key aspect of fine-tuning the game to provide an engaging player experience.
  • The development process involved leaving out certain gameplay ideas, like the time stop mechanic from the original Lost in Random, to streamline the combat and focus on elements like the Relic System.

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