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Image Credit: UX Design

Why is everyone on the team a UXer? Layers of player experience

  • The article explores the concept of player experience within game development, emphasizing the importance of designing products through which users gain experiences.
  • The layers-components influencing the perception of a game are categorized into functionality, usability, aesthetics, and fun.
  • Functionality ensures the game operates smoothly without technical issues like crashes, freezes, or poor optimization.
  • Usability focuses on making the game easy and convenient to use by reducing cognitive and physical loads during interaction.
  • Aesthetics, spanning visual, auditory, tactile, taste, and scent aspects, contribute to the game's appearance and sensory experience.
  • The fun layer determines the desirability of a game, highlighting the significance of providing an engaging and enjoyable experience for players.
  • The article delves into components like motivation, emotions, flow, and ethical responsibility in creating a fun and memorable gaming experience.
  • It also mentions the impact of a game's brand, company philosophy, and team collaboration on player loyalty and perception.
  • Overall, the article underscores the complex and interconnected nature of designing player experiences in gaming, emphasizing the role of various teams and stakeholders.
  • Games not only offer entertainment but also serve as a medium for exploring social, ethical, and psychological themes, providing players with immersive and thought-provoking experiences.

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