Windblown, the newest game from Dead Cells developer Motion Twin, was released in early access in late October. It offers two-to-three-player co-op to conquer its sky-high challenge with friends, tackling and beating the game’s “roguelike dread.” Windblown is distinct from Motion Twin’s last effort with challenging combat and substantial meta-progression unlocks to keep each run feeling fresh. The soundtrack is also catchy with a new emphasis on chaining different attacks for maximum damage. Playing roguelike Windblown with a friend(s), is reminder to open up gaming experiences to other people - success feels more within reach. Absent in my experience is dread, replaced with a sense of shared possibility.
Roguelikes pursue an addictive structure that reviewers often describe as the “one more run” feeling. Another common phrase you’ll hear tossed around is the idea that you “lost time” to a game, as though the game has tricked you into giving it more of your life than you were consciously willing to give.
Trading the sidescrolling, pixel art vibe of Dead Cells for a top-down, cel-shaded romp through skybound islands, Windblown succeeds at feeling both distinct from Motion Twin’s last effort and close enough in spirit that it’s easy to sink into its loop.
Roguelike dread is inevitable for many people, and they find it best to wait out a game until at least 1.0, if not later. But Windblown can be a great single-player experience, but the real point of Windblown is two-to-three-player co-op.
Usually, playing a roguelike, people begin asking myself questions like “Has this become a waste of my time?” or “Are there other games I’d rather be playing right now?” So a multiplayer roguelike can be a revelation: The answer to roguelike dread is other people.
Playing Windblown with a friend was a good reminder to open up gaming experiences to other people. Even failure feels better when someone else is there to pick you back up again.
Windblown was released Oct. 24 in early access on Windows PC. The game was played using a download code purchased by the author.
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Windblown can be a great single-player experience, but as the game’s marketing will readily tell you, that is definitely not the point of Windblown.
Combat is the star in Windblown, with a new emphasis on chaining different attacks for maximum damage. The soundtrack is also catchy as hell, equal parts synth and rock. Even in what feels like a very early build, design-wise, Windblown clearly has what it takes to keep you playing for days, months, and years on end.