The author reflects on his experience with Final Fantasy XI, where he wanted to play as a Dragoon but ended up playing as a White Mage for practical reasons.
Despite reaching level 99 as a Dragoon and having the ability to play it anytime, the author finds himself opting for other jobs like Rune Fencer and Blue Mage, indicating a sense of being satisfied and 'done' with Dragoon.
The author discusses the inevitability of players reaching a point of completion or satisfaction in MMORPGs and the importance of accepting when one is 'done' with a game.
The author emphasizes that it is normal for players to grow tired or bored of a game after investing a significant amount of time into it, even if the game continues to receive updates and improvements.
While acknowledging his deep enjoyment of Final Fantasy XIV, the author recognizes that it is acceptable to reach a point of saturation with a game, despite societal expectations for perpetual engagement.
The author reflects on the nostalgia and emotional attachment to games like Final Fantasy XI, appreciating their significance while also understanding that it is okay to move on when the time comes.
The article highlights the need for players to recognize when they are finished with a game, even if it feels difficult to say goodbye or transition to something new, without succumbing to a sense of entitlement for endless enjoyment.
The author concludes by welcoming feedback and mentions exploring new content in the game, showcasing a balanced perspective on continuing to engage with a game while also acknowledging the potential for reaching a point of completion.