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Would you play a Warhammer 40K factory game? Because Zachtronics almost made one

  • Zachtronics are or were a US-based video game developer who made engineering puzzles and factory games, such as SpaceChem and Shenzen I/O.
  • Zachtronics pitched, but ultimately decided against, to make a Warhammer 40K game due to creative control issues relating to the Warhammer 40K universe and financing the licensing fee.
  • Zachtronics wanted to make a game set in a Warhammer 40K Forge World that was a workplace comedy with a focus on building cool factories.
  • The Empire Of Man, and by extension Warhammer 40K's universe, is not open to new creations and requires adherence to strict rules and procedures which create creative limitations.
  • Zachtronics highlighted that Games Workshop, the owners of Warhammer 40k, were more receptive to creative pitches than most license holders; however, they still wanted upfront payment and a certain degree of creative control.
  • Costs were the primary factor in Zachtronics deciding not to move forward with the game.
  • Zachtronics likened Warhammer 40K to an ultimate western otaku database IP property.
  • Zachtronics explored the possibility of humor in a Warhammer 40K game, but were uncertain about how to approach it and unsure if American audiences would understand British humor.
  • Zachtronics' creative process prioritises originality, and so they felt limited by the setting's restrictions on creativity.
  • Zachtronics' quest to create a licensed game doesn't end here, and they have pitched to make a game set in a universe that is very different from Warhammer 40K.

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