Zachtronics are or were a US-based video game developer who made engineering puzzles and factory games, such as SpaceChem and Shenzen I/O.
Zachtronics pitched, but ultimately decided against, to make a Warhammer 40K game due to creative control issues relating to the Warhammer 40K universe and financing the licensing fee.
Zachtronics wanted to make a game set in a Warhammer 40K Forge World that was a workplace comedy with a focus on building cool factories.
The Empire Of Man, and by extension Warhammer 40K's universe, is not open to new creations and requires adherence to strict rules and procedures which create creative limitations.
Zachtronics highlighted that Games Workshop, the owners of Warhammer 40k, were more receptive to creative pitches than most license holders; however, they still wanted upfront payment and a certain degree of creative control.
Costs were the primary factor in Zachtronics deciding not to move forward with the game.
Zachtronics likened Warhammer 40K to an ultimate western otaku database IP property.
Zachtronics explored the possibility of humor in a Warhammer 40K game, but were uncertain about how to approach it and unsure if American audiences would understand British humor.
Zachtronics' creative process prioritises originality, and so they felt limited by the setting's restrictions on creativity.
Zachtronics' quest to create a licensed game doesn't end here, and they have pitched to make a game set in a universe that is very different from Warhammer 40K.