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WoW Factor: The pros and cons of stripping timer requirements from World of Warcraft’s Mythic+ runs

  • World of Warcraft’s designers are contemplating replacing the timer limits for Mythic+ with a death counter.
  • This potentially opens up the design space so that players are viable even if they’re not slamming through the dungeon as fast as possible.
  • It also introduces some downsides: the existing problem of demanding flawless performance gets compounded, and players who are genuinely trying but not playing their best will be left out.
  • Additionally, Blizz has geared much of its economy around people selling M+ runs for gold in the past, which directly benefits the studio.
  • Swapping the system to a death counter makes selling runs harder.
  • However, this is one of the few ways a lot of gamers can really engage with the game’s endgame loop at all. Developers must take this into consideration when thinking about changing the design dynamics for Mythic+.
  • The timer disincentivizes players from dying because it slows down progress, causing efficiency to become the primary focus.
  • Using a death counter incentivizes slower and safer options, making those options more viable.
  • Pushing Mythic+ to be less hyper-meta by removing the timer and switching the focus to a death counter is likely a good thing overall.
  • Changing the conditions for failure can help with existing issues, but it isn't a uniform solution.

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