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You have a Swedish hot tub, a Korean game jam, and that pesky emotion called jealousy to thank for Peak

  • Peak is a co-op video game about climbing mountains with friends, created during a collaborative game jam between Aggro Crab and Landfall developers.
  • The idea for Peak emerged from a mix of jealousy and inspiration after seeing the success of Content Warning, another game made within a month.
  • Aggro Crab head, Nick Kaman, and two other devs joined Landfall for a game jam in Korea after feeling inspired and intrigued by the success of Content Warning.
  • The initial concept for Peak was pitched in a hot tub in Sweden the year prior, focusing on a group of lost scouts on an island with macabre humor elements.
  • During the game jam in Korea, the team spent most of their time working on Peak, discussing ideas, and assembling makeshift workspaces at an Airbnb.
  • Despite the intense work environment, the developers found creating Peak to be the most enjoyable game development experience they've had.
  • Sales success for Peak followed its release, highlighting the accomplishment of both experienced developers, Aggro Crab and Landfall.
  • The quick success of Peak is not a guaranteed path to success and should not be viewed as a typical example of game development timelines.

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