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Avoid the Product Graveyard: Build What People Crave

  • Google Glass, a virtual reality glasses product launched in 2013, failed due to lack of audience demand and no pain points it solved.
  • Apple introduced its own VR headset with a high price tag, facing a similar fate as Google Glass.
  • These products were developed because someone believed there was demand for them, but they didn't align with actual audience needs.
  • To avoid product failure, it is crucial to build products that address customer pain points and meet actual demand.

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