Developer of Boneworks and Bonelab, Brandon J Laatsch, explains why studios don't build VR games to require high-end PC specifications.For a game to target Quest 3 & Quest 3S and above, a studio could justify a $10 million budget at most.Games targeting high-end PC VR need to sell 416K copies at $40 to break even, which very few games achieve.The number of Steam users with VR headsets is less than 2% or less than 3% when adjusting for Chinese users.