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Yorutouge Is A Trippy Vocaloid Rave World In VRChat

  • Yorutouge is a psychedelic Vocaloid rave world in VRChat.
  • Created by VR_SMEJ using the works of Vocaloid songwriter and producer Kikuo.
  • It offers a nonstop 20-minute rave through a public VRChat world designed to be uplifting.
  • The experience features surrealistic audiovisual effects and a dance floor with five upbeat songs.

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Free GTA San Andreas Mod Adds Full PC VR Support To 2004 Classic

  • VR modder Holydh has released the GTA: San Andreas Definitive Edition – 6DoF UEVR Plugin, which adds modded PC VR support to the Steam release.
  • The mod offers full first-person support, 6DOF motion controls, and camera improvements across gameplay and cutscenes.
  • It is only compatible with the Steam version of San Andreas Definitive Edition, not the Epic Games Store or Rockstar Launcher versions.
  • The mod is free and not at risk of legal action from Rockstar since it is accessible for free and the files don't belong to Rockstar.

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Those From Below Explores A Tragic Mining Disaster With VR

  • Those from Below is an interactive VR documentary-style game that explores a tragic mining disaster.
  • Developed by Causa Creations, it is part of the MEMENTOES project aiming to educate about historical injustices using VR.
  • Those from Below focuses on the Marcinelle mining disaster in 1956 at the Bois du Cazier coal mine, resulting in the deaths of 262 miners.
  • The project offers an immersive experience on the poor working and living conditions of the miners before the incident.

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Resident Evil 4 Remake Nears 200K Players On PlayStation VR2

  • Resident Evil 4 Remake has nearly reached 200K VR players on PlayStation VR2.
  • Capcom's latest global stats update reveals that 199,515 players have experienced the game in VR Mode.
  • Resident Evil 7, which only supports the original PlayStation VR headset, has over 1.2 million VR players.
  • Resident Evil 4 Remake in VR Mode is considered the definitive VR version and highly recommended for PSVR 2 owners

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VR Attraction Chain Sandbox VR Passes $200M in Lifetime Revenue with 29 New Locations Expected in 2025

  • Location-based VR destination Sandbox VR announces surpassing $200 million in lifetime revenue.
  • Over 1.4 million players have experienced Sandbox VR's immersive multiplayer VR experiences across global locations.
  • The company plans to open 29 new locations in 2025, representing a 50% increase in their total footprint.
  • Since 2024, Sandbox VR has sold 83 franchise units, with almost 150 units in development and 34 operators.

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Get A Grip Update Puts Gloves On Trombone Champ: Unflattened

  • The Get A Grip update for Trombone Champ: Unflattened introduces new trombones, the ability to record, and cosmetic items such as Gloves.
  • The update includes the baboon-like Primate Paws, chicken-inspired Cluck Covers, and hot dog-flavored 'Glizzy Grabbers' as part of the new Gloves cosmetic items.
  • Additional seasonal horns can be unlocked, including the animal-themed Moo-sic Maker, Oink Ensemble, and a trombone adorned with a toucan called the Tootcan.
  • Trombone Champ: Unflattened is available on the Meta Quest platform, Steam, and PlayStation VR2.

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Resist PS VR2 Update Adds 120Hz Refresh Rate On PS5 Pro

  • Resist received its first update on PlayStation VR2, introducing a default 120Hz refresh rate for PS5 Pro users.
  • The update also addresses issues such as fixing social screen tearing and the rare bug of players dropping through the world.
  • Additionally, the game's language changing issue that caused the game to hang on a black screen has been resolved.
  • The developer, Binary Mill, also hinted on the progress of their upcoming game, Into Black, for Quest and PS VR2.

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New Trailer Offers First Look at ‘Star Wars: Beyond Victory’ Mixed Reality Game Heading to Quest 3

  • ILM and Lucasfilm revealed gameplay of their upcoming Quest 3 game, Star Wars: Beyond Victory – A Mixed Reality Playset, which offers virtual and mixed reality gameplay.
  • The game will include a VR/MR combination story mode, an arcade mode, and a 'playset' that allows users to decorate their physical environment with unlockable virtual action figures and vehicles.
  • Attendees at the Star Wars Celebration 2025 event in Tokyo can try out the game at the ILM and Meta Quest booth.
  • The release date for Star Wars: Beyond Victory has not been announced yet.

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REK Wants To Let VR Headset Wearers Pilot Real Fighting Robots

  • Rek is a VR robot fighting game where top players can pilot real humanoid robots in physical fights at events.
  • The virtual robots in the Rek VR game will have the same movement mechanics as the real robots, allowing players to transfer their skills to real fights.
  • Top players of the VR game will be flown out to a physical location to pilot robots using a tethered PC VR headset connected to a PC on the same local network as the robots.
  • Rek plans to launch the VR game this year and conduct the first physical robot fights later this year.

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How to Use Virtual Reality in STEM Classroom: Top 10 Innovative Ways

  • In 2025, virtual reality (VR) is an innovative approach in STEM education, offering immersive environments for hands-on learning.
  • Advantages of using VR in STEM classrooms include captivating students' attention, enabling experimentation without physical risks, and reducing material costs.
  • Challenges of implementing VR in education include budget constraints, technical issues, and learning curve for educators and students.
  • To overcome challenges, advocating for technological investments, providing support, and fostering innovation are key.
  • Steps for integrating VR in STEM classrooms include defining objectives, selecting appropriate hardware/software, and developing relevant content.
  • Creating dedicated VR spaces, providing training, integrating VR into lesson plans, and monitoring learning outcomes are crucial steps in VR adoption.
  • Virtual Reality (VR) revolutionizes STEM education by transforming classroom experiences with interactive simulations, immersive field trips, and collaborative learning environments.
  • VR enables virtual lab experiments, 3D modeling, historical reconstructions, gamified learning, and personalized educational experiences.
  • Simulated space exploration, virtual mentorship sessions, and integration of AR and VR for hybrid learning are among the innovative ways VR is used in STEM classrooms.
  • Embracing VR in education enhances student engagement, comprehension, and preparation for a technology-driven future in STEM fields.
  • Virtual reality in STEM classrooms signifies a transformative shift towards interactive, immersive, and personalized learning for a new era of engagement and achievement.

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Benefits of VR in STEM Education: Why It Matters in 2025

  • Virtual reality (VR) is revolutionizing STEM education by providing immersive experiences, visualization, interactivity, global connections, and inclusivity.
  • It creates vivid, 3D learning environments that help in practical understanding and long-term retention of complex concepts.
  • The global augmented and VR education market is projected to reach USD 14.2 billion by 2028 with a CAGR of around 29.6%.
  • Over 60% of educators believe VR enhances student engagement significantly, with nearly 70% of learners interested in using VR for studies.
  • VR enables hands-on exploration of STEM phenomena, promoting critical thinking and problem-solving skills.
  • It offers safe experiential learning in virtual labs, reducing risks in practical experiments.
  • VR enhances visualization of abstract concepts in STEM, catering to diverse learning styles and fostering creativity and innovation.
  • It supports collaboration, global connections, and prepares students for future careers by enhancing digital literacy and adaptability to new technologies.
  • Investing in VR technology in education is essential for empowering the next generation with the skills needed to thrive in a technology-driven world.
  • Integrating VR into STEM education ensures students are engaged, inspired, and well-equipped for the challenges of tomorrow.

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Transforming doors into gateways to the virtual world: the future of mixed reality!

  • Researchers from Japan pioneer a technology that uses real-world doors to connect the real and virtual worlds
  • A collaborative research team from NTT DOCOMO, Inc. and Nara Institute of Science and Technology (NAIST) developed a novel mixed reality (MR) technology that enables seamless transitions between physical and virtual spaces using real-world doors.
  • The technology allows users to select a real-world door within their MR interface, and as the door is opened, a virtual space is dynamically rendered, creating a natural transition.
  • The transformative potential of this technology includes applications in tourism, real estate, entertainment, and art industries, where physical spaces become gateways to rich virtual worlds.

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Google Showed Off Sleek Smart Glasses With A HUD At TED2025

  • At TED2025, Google showcased sleek smart glasses with a HUD, emphasizing that the hardware was conceptual.
  • The glasses boast a camera, microphones, speakers, and a high-resolution in-lens display.
  • Google highlighted its Gemini conversational AI system's capabilities, such as Rolling Contextual Memory and Translation.
  • The demo included tasks like writing haikus, recognizing objects, translating languages, and triggering actions via the glasses.
  • Google also revealed its ongoing efforts in miniaturization of smart glasses technology.
  • Samsung is reportedly working on smart glasses to compete with Google's offering, incorporating Google Gemini AI.
  • Meta and Apple are also delving into smart glasses development, with Meta's glasses featuring a HUD and AI focus.
  • Competition in the smart glasses market is expected to intensify as major companies vie for dominance in AI integration and user experience.
  • The tech industry is set to witness rapid development in smart glasses technology, with a focus on enhancing user interaction and visual augmentation.

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New VR music platform enables real-time virtual performances

  • A new technology is enabling musicians to have real-time virtual performances together from different locations.
  • The Joint Active Music Sessions (JAMS) is a virtual music platform that allows musicians to rehearse and perform using lifelike avatars.
  • JAMS eliminates latency issues, ensuring that every action and movement is perfectly synchronized between musicians.
  • The platform offers an immersive virtual space where musicians can interact as if they were together in person.
  • Avatars in JAMS provide visual cues like eye contact and shared body language to enhance the sense of playing live music.
  • JAMS aims to create a digital community for musicians to connect, collaborate, and grow together in a music-focused environment.
  • The platform's avatars are created using an algorithm developed during the Augmented Reality Music Ensemble (ARME) project.
  • JAMS can be used not only for practice but also for lipsyncing, dubbing, creating digital twin musicians, and educational purposes.
  • By bridging the gap between virtual and physical music experiences, JAMS is revolutionizing how musicians can connect and share their work.
  • The platform is a step toward a future where music can be made and shared in innovative ways, creating new opportunities for musicians worldwide.

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Star Wars: Beyond Victory - A Mixed Reality Playset First Gameplay Revealed

  • ILM revealed first details of Star Wars: Beyond Victory - A Mixed Reality Playset, including gameplay footage.
  • The game is set around the time of Solo: A Star Wars Story with three distinct modes: Adventure, Arcade, and Playset.
  • It combines virtual and mixed reality, allowing players to participate in podracing and create their own Star Wars moments.
  • No release date or price has been announced, but the game is available for wishlist on the Meta Horizon Store for Quest 3 and Quest 3S.

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