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Developing an AI for Quantum Chess: Part 1

  • Caltech’s Institute for Quantum Information and Matter introduced Quantum Chess during a match between Paul Rudd and Stephen Hawking.
  • Quantum Realm Games, with support from IQIM, has enhanced the prototype to create Quantum Chess 1.0, incorporating AI.
  • The development of AI for Quantum Chess presents unique challenges compared to traditional chess AI.
  • Chess AI relies on depth, where deeper simulations lead to better evaluations of possible moves.
  • Quantum Chess introduces split and merge moves, significantly increasing the branching factor.
  • Modern chess engines like Stockfish use heuristics to manage the vast number of possible moves.
  • StoQfish, an attempt at Quantum Chess AI using Stockfish, faced limitations due to quantum aspects.
  • Stockfish struggles with scenarios like kings in superposition, leading to crashes in Quantum Chess.
  • Efforts to adapt classical strategies like minimax search faced challenges with Quantum Chess rules.
  • Alternative approaches were explored, including developing a new AI named Hal 9000 for Quantum Chess.

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