A Two-Tier DRL and LLM-Based Agent System for Fighting Games has been proposed to enhance player enjoyment.
The system consists of a task-oriented network architecture, hybrid training, and modularized reward functions for producing diverse and skilled DRL agents.
A Large Language Model Hyper-Agent is used to dynamically select suitable DRL opponents based on players' data and feedback.
Experiments show significant improvements in executing advanced skills and overall enjoyment, validating the effectiveness of the system.