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Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games

  • A Two-Tier DRL and LLM-Based Agent System for Fighting Games has been proposed to enhance player enjoyment.
  • The system consists of a task-oriented network architecture, hybrid training, and modularized reward functions for producing diverse and skilled DRL agents.
  • A Large Language Model Hyper-Agent is used to dynamically select suitable DRL opponents based on players' data and feedback.
  • Experiments show significant improvements in executing advanced skills and overall enjoyment, validating the effectiveness of the system.

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