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Europa Universalis 5's unusual, year-long reveal was a lesson Paradox learned from Imperator's mixed reception: 'I wanted to do it a little bit earlier, but marketing people tend to get panicky when you start talking'

  • The year-long reveal of Europa Universalis 5 was influenced by lessons learned from Imperator's mixed reception.
  • Paradox Tinto, the studio behind Europa Universalis 4, headed by Johan Andersson, was eager to work on a sequel.
  • Andersson applied lessons from Imperator to EU5, focusing less on abstract concepts like 'mana' and involving the community more in the development process.
  • The community's feedback has led to significant changes in EU5's mechanics, making it an uncompromising game tailored for hardcore grand strategy enthusiasts.

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