The year-long reveal of Europa Universalis 5 was influenced by lessons learned from Imperator's mixed reception.
Paradox Tinto, the studio behind Europa Universalis 4, headed by Johan Andersson, was eager to work on a sequel.
Andersson applied lessons from Imperator to EU5, focusing less on abstract concepts like 'mana' and involving the community more in the development process.
The community's feedback has led to significant changes in EU5's mechanics, making it an uncompromising game tailored for hardcore grand strategy enthusiasts.