Gaming industry saw a rise in popularity with more mainstream appeal, but lost touch with its core audience who craved depth and challenge.
Developers shifted towards casual-friendly games, focusing on instant gratification and monetization strategies like battle passes.
However, in the pursuit of mass appeal and injecting politics, they alienated the original audience that valued gaming as an art form and a means of escapism.
The disconnect between developers and core gamers led to a scenario where developers blamed the audience for not appreciating their games, failing to understand the market's desire for depth and respect for the gaming art.