The appeal of turn-based combat in RPGs lies in the ability to manage a whole party and focus on positioning.
The tactical considerations in turn-based combat include positioning for bonuses and using area-of-effect attacks strategically.
The author desires the feeling of controlling game characters akin to playing tabletop RPGs like HeroQuest and Dungeons & Dragons.
Personalization and ownership of characters is important, allowing players to make decisions on appearance and abilities in games like Divinity: Original Sin 2 and XCOM.