A developer created a WebXR ticket booking experience merging immersive technology with practical real-world use.
The experience allows users to see the seat layout in 3D, select seats interactively, preview the view from the selected seat, and hear directional sound from the stage before booking.
Tech used includes Three.js for 3D rendering, WebXR for the VR experience, GLB models for seat and stage layout, raycasting for seat selection, and positional audio for spatial sound.
The interaction involves selecting a seat, transitioning the camera to that seat's position, playing positional audio for a realistic environment, and providing an exact view from the selected seat's coordinates.