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Immersive Ticket Booking in WebXR with Three.js – View & Hear Before You Book!

  • A developer created a WebXR ticket booking experience merging immersive technology with practical real-world use.
  • The experience allows users to see the seat layout in 3D, select seats interactively, preview the view from the selected seat, and hear directional sound from the stage before booking.
  • Tech used includes Three.js for 3D rendering, WebXR for the VR experience, GLB models for seat and stage layout, raycasting for seat selection, and positional audio for spatial sound.
  • The interaction involves selecting a seat, transitioning the camera to that seat's position, playing positional audio for a realistic environment, and providing an exact view from the selected seat's coordinates.

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