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Learning How to Play Atari Games Through Deep Neural Networks

  • Atari games like Pong can be framed as Reinforcement Learning (RL) problems, utilizing Markov Decision Processes.
  • Tabular approaches face challenges due to the vast number of states in Atari games, leading to intractability.
  • A shift to supervised learning poses issues due to the sequential nature of Atari games and the requirement for hand-labeled datasets.
  • Deep-Q Networks (DQN) address Atari game challenges through function approximation and Q-learning.
  • DQN uses Convolutional Neural Networks (CNNs) to handle continuous state spaces and distill image features.
  • Function approximation in DQN involves approximating state-action values to generalize Q-values efficiently.
  • Experience replay in DQN improves sample independence and addresses non-stationarity in data distribution.
  • The introduction of a target network in DQN stabilizes training by reducing target instability.
  • By stacking frames and pre-processing visuals, DQN ensures the Markovian property and enhances state representation.
  • DQN's efficient training procedures leverage methods such as ε-greedy action selection and replay buffers for stable learning.

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