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Image Credit: Arxiv

Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning

  • This work focuses on generating balanced levels tailored to asymmetric player archetypes in games.
  • The goal is to balance the disparity in abilities through the level design.
  • A method using reinforcement learning is used to balance tile-based game levels.
  • The evaluation shows that the method can balance a larger proportion of levels compared to two baseline approaches.

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