This paper introduces a learning-based approach for terrain dynamics modeling and manipulation, leveraging the Graph-based Neural Dynamics (GBND) framework.
The approach builds a large terrain graph but only identifies a small active subgraph for predicting the outcomes of robot-terrain interaction.
A learning-based approach is introduced to identify a small region of interest (RoI) based on the robot's control inputs and the current scene.
The proposed method is faster and achieves better overall prediction accuracy compared to the naive GBND.