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Meta's Spatial SDK For Engine-Free Quest Development Got Significant Upgrades

  • Meta has made significant improvements to its Spatial SDK since launching it in September.
  • The Spatial SDK allows developers to build apps for Quest’s Horizon OS using traditional mobile development tools, bypassing the need for a game engine.
  • Meta released a Horizon OS UI set for Unity developers and a Quest UI kit to enable cohesive interfaces for Spatial SDK apps.
  • The Interaction SDK, which includes various interactions like direct object grabbing and teleportation, is now available in beta for Spatial SDK.
  • Meta improved performance by reducing the system scripts' impact, enabling smoother 90 fps experiences even with complex scenes.
  • Passthrough camera access for Unity and native apps on Quest 3 and Quest 3S allows functionalities like tracking QR codes and integrating visual AI models.
  • Meta provided an open-source Spatial Scanner sample demonstrating passthrough camera usage and released an Android Studio Plugin for enhanced development experience.
  • Spatial Editor 2.0 introduced a new component system for defining and managing components with XML, offering enhanced flexibility.
  • Meta released a Premium Media Sample to aid in building media apps, showcasing streaming capabilities for various types of content.

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