Meta has made significant improvements to its Spatial SDK since launching it in September.
The Spatial SDK allows developers to build apps for Quest’s Horizon OS using traditional mobile development tools, bypassing the need for a game engine.
Meta released a Horizon OS UI set for Unity developers and a Quest UI kit to enable cohesive interfaces for Spatial SDK apps.
The Interaction SDK, which includes various interactions like direct object grabbing and teleportation, is now available in beta for Spatial SDK.
Meta improved performance by reducing the system scripts' impact, enabling smoother 90 fps experiences even with complex scenes.
Passthrough camera access for Unity and native apps on Quest 3 and Quest 3S allows functionalities like tracking QR codes and integrating visual AI models.
Meta provided an open-source Spatial Scanner sample demonstrating passthrough camera usage and released an Android Studio Plugin for enhanced development experience.
Spatial Editor 2.0 introduced a new component system for defining and managing components with XML, offering enhanced flexibility.
Meta released a Premium Media Sample to aid in building media apps, showcasing streaming capabilities for various types of content.