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Microsoft Promises Big Performance Boosts with DirectX Raytracing 1.2

  • Microsoft promises to bring major performance boosts for ray tracing on PCs with the upcoming release of DirectX Raytracing (DXR) 1.2.
  • The new features in DXR 1.2, Shader Execution Reordering (SER) and Opacity Micromaps (OMMs), are expected to improve ray tracing performance in games.
  • SER reorders the execution of graphics instructions, reducing delays and potentially boosting performance by up to 2x.
  • OMMs simplify the calculation of light effects by mapping transparency levels on objects, which can lead to a performance increase of up to 2.3x.

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