Microsoft has presented an AI-generated demo inspired by Quake 2, powered by a 'World and Human Action Model' (WHAM) generative AI model.
The demo does not run on Quake 2's original engine but a custom engine trained on Quake 2, showcasing the advancement in generative AI technology.
The project has absorbed substantial resources, with Microsoft investing billions of dollars and a significant amount of power to run the model.
Despite the massive investment, the Copilot Gaming Experience falls short in performance, running poorly with jerky visuals causing motion sickness.
The demo lacks a clear objective, with constantly changing environments resembling Quake 2 but lacking coherence in gameplay.
The Copilot Gaming Experience's generative AI occasionally produces surreal errors, transforming the environment unpredictably.
The lackluster performance of the demo raises ethical questions about the vast expenditure of resources for a subpar gaming experience.
Critics have voiced concerns over the push for generative AI in various industries, highlighting the disconnect between expectations and reality.
The demo's reception reflects skepticism towards the aggressive marketing of generative AI technology as the future of gaming and other sectors.
The article emphasizes a rejection of this envisioned future due to philosophical, ethical, and practical concerns, notably its adverse effects on the user.