Path of Fury – Episode I: Tetsuo's Tower, a VR game, offers a new take on the rhythm game genre by focusing on combat and brawling up a skyscraper.
While games like Beat Saber set a standard in VR, Path of Fury still manages to bring freshness by combining fist-fighting mechanics with a rhythm-driven structure.
The game swiftly introduces players to its mechanics through tutorials, emphasizing punching enemies with different colored markers on their body.
Path of Fury follows a more streamlined combat system than open-world exploration games, directing players on when and where to punch.
The game's on-rails combat style and telegraphed punches add to the intensity, making players feel like they are hitting notes on a virtual fretboard.
As players progress, they face tougher enemies requiring memorization of attack patterns and timely counterattacks, enhancing the challenge and excitement.
Path of Fury provides a mix of precision, speed, and endurance, akin to real-life fights, but its reliance on pattern memorization and rhythm may feel familiar to experienced VR players.
While the game offers an engaging experience, it doesn't stray far from existing VR concepts, requiring players to exhibit confidence and skill within the established norms of the genre.
Each session of Path of Fury culminates in a typical VR ritual of wiping lenses and checking fitness data, highlighting its adherence to familiar VR gaming practices.
Overall, Path of Fury - Episode I: Tetsuo's Tower presents a captivating virtual combat experience within the confines of a skyscraper, blending rhythm and action elements for an intense gameplay session.