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Path of Fury – Episode I: Tetsuo’s Tower Grapples With Rhythm Game Influences

  • Path of Fury – Episode I: Tetsuo's Tower, a VR game, offers a new take on the rhythm game genre by focusing on combat and brawling up a skyscraper.
  • While games like Beat Saber set a standard in VR, Path of Fury still manages to bring freshness by combining fist-fighting mechanics with a rhythm-driven structure.
  • The game swiftly introduces players to its mechanics through tutorials, emphasizing punching enemies with different colored markers on their body.
  • Path of Fury follows a more streamlined combat system than open-world exploration games, directing players on when and where to punch.
  • The game's on-rails combat style and telegraphed punches add to the intensity, making players feel like they are hitting notes on a virtual fretboard.
  • As players progress, they face tougher enemies requiring memorization of attack patterns and timely counterattacks, enhancing the challenge and excitement.
  • Path of Fury provides a mix of precision, speed, and endurance, akin to real-life fights, but its reliance on pattern memorization and rhythm may feel familiar to experienced VR players.
  • While the game offers an engaging experience, it doesn't stray far from existing VR concepts, requiring players to exhibit confidence and skill within the established norms of the genre.
  • Each session of Path of Fury culminates in a typical VR ritual of wiping lenses and checking fitness data, highlighting its adherence to familiar VR gaming practices.
  • Overall, Path of Fury - Episode I: Tetsuo's Tower presents a captivating virtual combat experience within the confines of a skyscraper, blending rhythm and action elements for an intense gameplay session.

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