Brendan Greene, also known as PlayerUnknown, is working on a new survival sim game called Prologue: Go Wayback! aiming to redefine the internet.
The concept of building a metaverse is Greene's ambition for the project, challenging the current trends in tech innovation driven by companies like Meta.
Prologue offers an 8x8km open world survival experience focusing on exploration, food, warmth, and environmental hazards in a narrative-driven setting.
Greene aims to create a diverse player experience with dynamically generated worlds and player-generated anecdotes in Prologue.
The game uses procedural generation with real-world terrain info to generate unique playthroughs, with a focus on self-directed exploration and challenges.
PlayerUnknown Productions plans to expand Prologue into a massive multiplayer open world game and eventually into the vision of an open-source metaverse called Artemis.
While Greene envisions a revolutionary future for gaming and connectivity, the studio faces challenges in scaling up and managing the development process effectively.
Prologue's early access on Steam will involve continuous updates and enhancements based on player feedback, focusing on survival mechanics and immersive experiences.
Greene's vision for the game engine Project Melba is to enable player freedom and creativity to shape worlds, aiming for a 3D internet environment beyond current limitations.
The success of Prologue will be a testament to the technological advancements and player-driven innovations that Greene aims to achieve in the gaming industry.