Burden Of Command is a strategic game that combines tactical battles with a leadership RPG concept, set during World War II in various locations.
The game emphasizes roleplaying as a military leader, focusing on character development and decision-making rather than perfect outcomes.
Players experience the challenges of commanding soldiers, facing consequences like squad deaths and difficult choices that impact the narrative.
The single-save system in Burden Of Command can be frustrating, as it overwrites progress with each action, leading to final decisions and limited exploration of outcomes.
The gameplay involves prioritizing actions and orders, managing officer roles, and dealing with suppression and demoralization among squad members.
While the game's interface and mechanics have some flaws, including bugs and inconsistencies, it offers a complex interactive fiction experience with well-crafted storytelling.
Players navigate through dynamic events, relationships with other officers, and personal challenges, creating an authentic wartime atmosphere.
Burden Of Command's focus on leadership and character development distinguishes it from typical war games, offering a unique narrative-driven approach.
The game incorporates elements of role-playing by presenting players with choices that shape characters' mindsets and interactions, adding depth to the gameplay.
Despite its initial frustrations, Burden Of Command evolves into an engaging and replayable RPG experience with a mix of challenging gameplay and compelling storytelling.