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Rally Point: An immense frustration test almost overshadows Burden of Command's narrative success

  • Burden Of Command is a strategic game that combines tactical battles with a leadership RPG concept, set during World War II in various locations.
  • The game emphasizes roleplaying as a military leader, focusing on character development and decision-making rather than perfect outcomes.
  • Players experience the challenges of commanding soldiers, facing consequences like squad deaths and difficult choices that impact the narrative.
  • The single-save system in Burden Of Command can be frustrating, as it overwrites progress with each action, leading to final decisions and limited exploration of outcomes.
  • The gameplay involves prioritizing actions and orders, managing officer roles, and dealing with suppression and demoralization among squad members.
  • While the game's interface and mechanics have some flaws, including bugs and inconsistencies, it offers a complex interactive fiction experience with well-crafted storytelling.
  • Players navigate through dynamic events, relationships with other officers, and personal challenges, creating an authentic wartime atmosphere.
  • Burden Of Command's focus on leadership and character development distinguishes it from typical war games, offering a unique narrative-driven approach.
  • The game incorporates elements of role-playing by presenting players with choices that shape characters' mindsets and interactions, adding depth to the gameplay.
  • Despite its initial frustrations, Burden Of Command evolves into an engaging and replayable RPG experience with a mix of challenging gameplay and compelling storytelling.

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