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Riot’s mon...
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Image Credit: Polygon

Riot’s monetization makes being a free-to-play League of Legends fan feel bad

  • League of Legends is a free-to-play game, but everything around the game itself, especially the champion cosmetics, has gotten more expensive and annoying to deal with.
  • Most people don't spend money to get new characters—for Riot, the real money is in skins.
  • Players are furious about gacha systems and limited-time unlocks that cost hundreds of dollars.
  • Wild Rift, the mobile port of League, has become absolutely clogged with opportunities to gamble for skins, earn new currencies with which to gamble, and new progression tracks and leaderboards for events.
  • Sometimes Riot actually offers a reasonable event but now it's just another piece of content drip-fed through a UI that hardly seems able to handle all the timed events and lotteries.
  • While the price has gone up, the technical limitations on skins remain the same.
  • It feels downright bad to be a free-to-player right now, even though I’m not as involved in the League of Legends ecosystem as I used to be.
  • The game itself is fine, but players are disappointed to see so many monetary barriers blatantly pushed in their face.
  • Skins like DJ Sona or Elementalist Lux were once considered a luxury high-tier option.
  • Now, skins worth up to $250 are being introduced, which players find too expensive.

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