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Spatial Computing Tech Gives Students Real-World Experience in Virtual Environments

  • Virtual and extended reality technologies are being used in colleges to provide students with immersive learning experiences.
  • This technology is used for research purposes in fields other than computing, such as analysing social interaction.
  • Unlike commercial sector, academic institutions are in a position to validate and develop these technologies to use in the classroom.
  • Although VR is not used every day, it can transform the way students learn, due to creating an experiential learning environment.
  • The NeXReality Lab at Sacred Heart University is a hub for mixed reality technologies and the centre of the university’s immersive media and mixed reality degree programme.
  • Southern Methodist University's Center for VR Learning Innovation provides infrastructure to support interdisciplinary research in AR, VR and game-based learning.
  • VR is used to provide immersive experiences in math and geometry by using HoloLens headsets to stimulate real-world scenarios.
  • Quotas indicate that medical students believe that virtual reality encourages student-centered learning.
  • Academic institutions believe that virtual reality offers endless possibilities in collaborative learning that will continue to evolve.
  • While not everyday technology, there is potential in these varied academic uses to see VR become an integral part of teaching.

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