Virtual and extended reality technologies are being used in colleges to provide students with immersive learning experiences.
This technology is used for research purposes in fields other than computing, such as analysing social interaction.
Unlike commercial sector, academic institutions are in a position to validate and develop these technologies to use in the classroom.
Although VR is not used every day, it can transform the way students learn, due to creating an experiential learning environment.
The NeXReality Lab at Sacred Heart University is a hub for mixed reality technologies and the centre of the university’s immersive media and mixed reality degree programme.
Southern Methodist University's Center for VR Learning Innovation provides infrastructure to support interdisciplinary research in AR, VR and game-based learning.
VR is used to provide immersive experiences in math and geometry by using HoloLens headsets to stimulate real-world scenarios.
Quotas indicate that medical students believe that virtual reality encourages student-centered learning.
Academic institutions believe that virtual reality offers endless possibilities in collaborative learning that will continue to evolve.
While not everyday technology, there is potential in these varied academic uses to see VR become an integral part of teaching.