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Stanford Researchers Suggest 5 'Canonical' Findings About VR

  • A new research paper by Stanford VR researchers outlines five ground truths about VR based on decades of study.
  • Implications for consumers include selecting specific-purpose headsets, understanding the influence of avatars on self-attitudes, and considering privacy risks.
  • VR apps catering to accurate movements can be challenging depending on the headset model, while 2D content may be more effective for schoolchildren.
  • The research also highlights the use of VR for experiences categorized as dangerous, impossible, counterproductive, or expensive, emphasizing the need for thoughtful application in various scenarios.

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