Paradox, the developer of Stellaris, has announced that the pace of patches for the game will slow down due to new updates causing more issues than they solve.
The 4.0 update released in May alongside the BioGenesis expansion had several bugs and issues that needed fixing.
Despite regular hotfixes and patches, the rapid pace of updates has led to new problems emerging.
The game director, Eladrin, acknowledged that the current update cadence has been causing problems and QA testers cannot thoroughly test each change.
Paradox plans to take a more careful approach to future updates, ensuring they are impactful and tested thoroughly.
Future patches will be released more slowly, focusing on quality over quantity.
The studio will rely more on open beta testing to catch issues before official releases.
Updates will be released on a weekly to fortnightly basis during the summer.
The next live release, 4.0.x, is expected sometime in August.
Developers are currently addressing AI, performance improvements, and gameplay issues.
Certain gameplay changes are in progress, such as adjusting newly grown pops' status in the game.
Developer diaries will be on hiatus until August, with communications shared through open beta updates instead.