A 'casino roguelike' AAA Simulator's Steam page offers a demo with an intriguing concept and design.
Designer Nic Vasudeva-Barkdull's idea was inspired by Blizzard's Rod Fergusson's call for empathy in the game industry.
The game aims to simulate corporate decision-making that often prioritizes profit over ethics, forcing players to engage in ruthless actions.
Incentivizing callous behavior while linking it to efficiency is a key aspect of the game, departing from traditional narrative-driven games like Frostpunk or Papers Please.
The demo of the game presents challenging decisions such as mass layoffs and abstract hiring mechanics, offering a mix of humor and discomfort.
The game's interface and music contribute to its charm, providing a lighter and livelier experience than typical business or management sims.
The full version of the game is set to release in September, offering players a unique and engaging gameplay experience.