At GDC in March, discussions in the gaming industry were focused on topics beyond gaming, such as acquisitions and expansions.
The global gaming market is expected to reach $186 billion by 2026, with 3.4 billion gamers worldwide.
Private investments in gaming startups hit a five-year low in Q1 2025, but VC funding rebounded with $373M raised across 77 deals.
Strategic M&A activity is picking up, driven by mobile gaming studios and notable deals like Scopely's acquisition of Niantic.
AI + Gaming startups attracted $1.8 billion in funding during 2020-2024, indicating a growing interest in AI technology.
Mobile gaming revenue is rising, with a focus on hybrid monetization models, live services, and privacy-aware engagement strategies.
The erosion of Apple's App Store monopoly is expected to benefit developers by reducing the 'Apple tax' and unlocking more revenue.
North America leads in IAP revenue growth, but other regions like Europe, Latin America, and the Middle East show promising growth prospects.
Gaming founders are advised to embrace direct monetization, hybrid revenue models, focus on retention, expand globally, and innovate distribution strategies.
VCs are placing bets on alternative distribution models, live-service infrastructure, emerging market studios, AI-enhanced development tools, and strategic acquisition targets.