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Thief VR I...
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Kotaku

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Image Credit: Kotaku

Thief VR Is Not What We Wanted, But It Cannot Harm The Glory Of The Original Trilogy

  • The announcement of Thief VR from PlayStation State of Play has left fans disappointed, as they wished for a new game in the original franchise rather than a VR version.
  • Despite Thief (2014) being deemed irrelevant, fans are celebrating the original trilogy and its legacy.
  • Critics, like Fraser Brown, have expressed discontent over Thief VR being a missed opportunity, emphasizing the disappointment in the direction of Embracer Group.
  • While Thief VR's quality remains unknown, the hefty price of VR equipment raises concern for access to the game.
  • Thief's original games, known for their atmosphere and stealth gameplay, continue to hold immense value even after years.
  • Thief: The Dark Project (1998) and Thief II: The Metal Age (2000) are praised for their immersive gameplay and unique difficulty settings that encourage stealth over combat.
  • Thief: Deadly Shadows (2004) faced initial backlash but is now recognized for its exceptional storytelling and level design, notably featuring The Cradle level.
  • Despite disappointments with the management of the Thief franchise, the original games' enduring appeal and availability at low prices make them worth revisiting.
  • Fans are encouraged to explore the original Thief games and The Dark Mod as a testament to the series' lasting impact and immersive gameplay.
  • The essence of the original Thief trilogy, focusing on darkness, stealth, and intricate levels, continues to captivate players and set a high standard for the stealth genre.

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