Speed, direction, and head movements influence motion sickness in virtual reality users, with sensory conflict theory explaining the phenomenon.
Virtual reality creates a conflict between what the eyes see and what the inner ear senses, leading to symptoms like nausea and dizziness.
Studies show that fast virtual drives induce stronger cybersickness than slow ones, with forward movement causing higher sickness ratings.
Predictable head movements, especially along the yaw axis, correlated with reduced cybersickness and enhanced sense of presence.
Consistency in head movements during virtual driving simulations suggests using head movements as a measure for studying cybersickness and motion perception.
Understanding factors like speed, direction, and head movements can aid in mitigating cybersickness and improving virtual reality experiences.
Research in this field provides insights for addressing cybersickness and enhancing the usability of virtual reality technology.
The study on factors affecting vection and motion sickness in virtual reality driving simulations offers valuable avenues for future investigations.